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MRayMakeShader
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Generates a C source file containing definitions and function stubs for a
Mental Ray shader based on a shader definition file.
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MRayShader
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Compiles C source files to generate a custom Mental Ray shader.
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MRayShaderInclude
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Generates a Mental Ray scene fragment which specifies the locations of a set of
shader definition files and dynamic libraries.
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MRayTexture
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Generates optimized Mental Ray memory mappable pyramid textures from source
images.
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MRayTexturePack
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Generates optimized Mental Ray memory mappable pyramid textures from a series
of pre-filtered level source images.
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MRayTextureUnpack
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Extracts the pre-filtered level source images from an optimized Mental Ray
memory mappable pyramid texture.
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MRayCamOverride
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Builds a list of MI statements that can override camera settings as an
increment.
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MRayInstGroup
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Builds MentalRay "instgroups" statements for instances in source MI files.
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MRayRender
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This action pulls together multiple MI files, parses them for pertinent
information, builds temporary render MI files from the parsed information,
and then renders images from the temporary render MI files.
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MayaMiShader
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Exports shaders for the correct Mental Ray rendering pass based on the name of
the source.
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MayaMiExport
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Fine grained export of Mental Ray entities from a Maya scene. Expensive static
or non-deforming geometry can be exported once, while animated entities are
exported on a per-frame basis vastly improving export time on complex scenes.
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MRayRenderGlobals
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Creates a MEL script which when executed by Maya will set many of the most useful
global rendering parameters of the Maya scene specific to the Mental Ray renderer.
Can also be used as a Pre MEL Script of MayaMiExport.
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MayaMRayRender
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Takes a source Maya scene, exports a monolithic MI file for each frame that
contains everything in the scene and then renders it with the Mental Ray
standalone engine.
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HfsMRayDS
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Generates an OTL containing Houdini dialog scripts for a set of MentalRay
shaders.
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