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PRTexture
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Generates optimized PhotoRealistic RenderMan textures from source TIFF images.
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PREnvMap
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Generate optimized PhotoRealistic RenderMan latitude/longitude environment maps
from source images.
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PREnvCube
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Generate optimized PhotoRealistic RenderMan cube faced environment maps from
six directional source images.
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PRShadow
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Generate optimized PhotoRealistic RendreMan shadow maps from ZFile depth maps.
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PRShader
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Compiles Shading Language source files to generate a PhotoRealistic RenderMan shader.
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PRPhotonMap
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Generates an irradiance 3D point cloud estimated from the power and density of the
nearest N points in existing irradiance point clouds.
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PRSubSurfDiffA
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Generates an irradiance 3D point cloud using a simple material selection model of
subsurface diffusion of existing irradiance point clouds.
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PRSubSurfDiffB
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Generates an irradiance 3D point cloud using a scattering, absorption and index of
refraction model of subsurface diffusion of existing irradiance point clouds.
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PRSubSurfDiffC
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Generates an irradiance 3D point cloud using an albedo, diffuse mean freepath and
index of refraction model of subsurface diffusion of existing irradiance point
clouds.
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PRBrickMake
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Creates a Pixar brick map from 3D point cloud files.
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PRCatRIB
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Concatenates and converts RIB files.
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PRRender
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The PhotoRealistic RenderMan renderer.
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