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EnvCrossToSeq
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Uses Shake to convert a single vertical cross environment cube image into a
sequence of seperate images for each of the cube faces.
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ShakeDebugTexture
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Uses Shake to create a series of mip-map level images which can be used to create a
texture useful in debugging filtering issues.
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ShakeComp
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Executes a Shake script evaluating all FileOut nodes to generate composited
images.
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ShakeQt
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Creates a QuickTime movie from a sequence of images using Shake.
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ShakeThumbnail
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Converts and resizes a single image frame from a source sequence for use as
a thumbnail image on web pages.
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